Welcome to WrestlingMania's RPG move list. Here you can refer to all the manoeuvres a superstar may perform during a match, when they are able to perform it, and how much damage it will do to their opponent.
*Remember that every superstar starts with 100 HP.*
*Remember that reversals automatically give the next turn to the person who reversed the move*
Generic Manoeuvres (the only moves that you may perform until your opponent is at or below 85 HP)
All are
5 Damage Points-Body slam
-Suplex
-Fireman's carry
-Clothesline
-Dropkick
-Bulldog
-Facecrusher
-Open fist strike
-Boot to gut
High-Flying Manoeuvres (can be performed once you have beaten your opponent to or past 85 HP)
All are
10 Damage Points -Flying clothesline
-Missile Dropkick
-Flying Crossbody
-Hurricanrana
-Flying reverse bulldog
-Martial arts kick
-Flying leg drop
-Flying elbow drop
-Flying headbutt
-Moonsault
-Corkscrew splash
Submission Manoeuvres (can be performed once you have beaten your opponent to or past 85 HP)
All are
10 Damage Points -Ground headlock
-Sleeper hold
-Boston crab
-Half crab
-STF
-Reverse chin lock
-Bow & arrow lock
-Figure four leglock
-Reverse figure four leglock
-Abdominal stretch
-Rear naked choke
-Armbar
Slam/Drop Manoeuvres (can be performed once you have beaten your opponent to or past 85 HP)
All are
10 Damage Points -Standing spinebuster
-DDT
-Quick reverse DDT
-Facebuster
-Spinning powerslam
-Manhattan drop
-Gorilla press slam
-Press slam to outside of ring
-Running powerslam
-Neck breaker
-Full nelson slam
-Russian leg sweep
-Powerbomb
-Sit-out powerbomb
-Powerbomb to facebuster
-Brain buster
Heavy-Striking Manoeuvres (can be performed when you have beaten your opponent to or past 85 HP)
All are
10 Damage Points -Mudhole stomping
-Mounted punching
-Flying sidekick
-Yakuza kick
-Running missile dropkick
-Flying clothesline
-Superkick
-Knife-edge chop
Suplex Manoeuvres (can be performed when you have beaten your opponent to or past 85 HP)
All are
10 Damage Points -Belly to belly suplex
-German suplex
-Inverted suplex
-Snap suplex
-Front suplex slam
-Standing suplex slam
Pinning Manoeuvres(can be performed when you have beaten your opponent to or past 35 HP)
All are
15 Damage Points -Powerslam pin
-Schoolboy pin
-Northern lights suplex
-Sit-out powerbomb pin
-German suplex pin
-Samoan drop pin
Irish Whip Manoeuvres(*the opponent will be asked a question and if correct he/she can reverse the move by rebounding with a 'striking move')
(*can be performed when you have beaten your opponent past 85 HP)
All are
15 damage points -Back body drop
-Flapjack
-Powerslam
-Spinebuster
-Tilt-a-whirl backbreaker
-Tilt-a-whirl slam
-Impact dropkick
-Big boot
Extreme Manoeuvres (can be performed when you have beaten your opponent to or past 35 HP)
(the opponent will be given a question and if answered correctly, he/she will be able to reverse the move.)
All moves are
20 Damage Points -Flying DDT from turnbuckle
-Piledriver
-Torture rack into neckbreaker
-Reverse death vally driver
-Superplex from turnbuckle
-Powerbomb from turnbuckle
-Fallaway slam from turnbuckle
-Belly to belly suplex from turnbuckle
So far, that is the complete move set to WM RPG. You are not obligated to use all these moves in the match of course, but it is a great reference and will help keep matches interesting. Everyone is still expected to know their own character's trademark move and finisher as they will not be posted here.
All trademark moves are
20 Damage Points.
All finishers are
35 Damage Points.
*I will be the judge of each match and tell each superstar when they are allowed to take action against their opponent.
Thank you.